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Duck Slaughter

7 May 2010 4 Comments

Sometimes you just gotta shoot some ducks. This is what Nintendo realized back in the late 80’s. But they didn’t have enough power and resources to completely fulfill this dream.
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Fast forward to 2010. In CS 3505, we got our programming team going again of Wesley Simon, Jason Butcher, Michael Goleniewski, and myself to make our own version of the popular “Duck Hunt,” this time adding two player multiplayer support, dynamic music, scrolling background levels, and a boss. No dog. We called our game “Duck Slaughter”:

Title Screen

It’s kinda fun but at the same time, pretty amateur. There are quite a bit of errors still there, and there is a crazy jump in difficulty going into wave 2. No high scores list going. But if you have two computers on the same network running the game, you should be able to play together via a complex network protocol, which was the hardest part about making it.

Level 1: Spawning Grounds

I don’t know if we’re going to add anything else to it. We got a high grade, so I’ll probably move on to make something more creative for the iPhone for my next programming project.

Download:

1. You need .NET framework 3.5. Most newer computers have it, but you can’t play the game if you don’t.
2. Download and run setup.
3. When starting the game for the first time, hit the “home” button -> create new profile -> scroll down to see “create a local profile” -> enter name -> done.
4. Enjoy!

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